ACT II · HUNTS & DUNGEONS

THE RISING STORM

The wilds sharpen their teeth. So should you.

The world opens up: dungeons, crypts and legendary beasts. The heart of your power growth.

FACT II
ACT II · BOSS

Frostmaw

WhereThe ice spikes. It sleeps in place; you can steal its Ice Crystal while sneaking without waking it.

Fight250 HP. Colossal yeti: charges, ground slams, freezing blizzard. Stay on its flanks, strike on recovery.

LootThe Ice Crystal: a frost weapon with infinite ammo.
UTACT II
ACT II · BOSS

Umvuthi, the Sunbird

WhereThe Umvuthana grove, in the savanna. Offer him gold to trade... or challenge him.

Fight150 HP. Burning sun rays and harassing followers. Clear the followers in waves, strike when he descends.

LootThe Sun's Blessing: calls sun rays down on your enemies.
TTACT II
ACT II · BOSS

Tongbi, the Sculptor

WhereThe Monastery perched in the mountains. This is not a fight: a climbing trial.

Fight140 HP. Climb the stone pillar to the top without placing blocks or flying, or you are disqualified.

LootThe Earthrend Gauntlet: a gauntlet that raises the earth.
CACT II
ACT II · BOSS

Cyclops

WhereThe coastal caves and rocky islands, marked by bone palisades.

FightIt grabs and bites players. Aim for its eye with the bow: its weak point. Never in a straight line.

LootThe Cyclops Eye: weakens nearby enemies.
DWACT II
ACT II · BOSS

Death Worm

WhereThe deserts. Watch the bump moving under the sand. Stand on a hard block: it only swims in sand.

FightFish it out with a fishing rod to pull it from the sand, or strike when it bursts out.

LootIts chitin (Death Worm armor); sometimes an egg: it becomes a mount.
GACT II
ACT II · BOSS

Gorgon

WhereThe Gorgon Temple: coastal Greek ruins. She waits at the center.

FightNEVER LOOK AT HER: her gaze petrifies (instant death). Stare at the ground or strike from behind.

LootHer severed head: petrifies YOUR enemies. One of the best weapons in the game.
SSACT II
ACT II · BOSS

Sea Serpent

WhereThe oceans. Seven colors, up to 60 blocks long; it attacks boats on sight.

FightNaval combat: stay on the boat or shore and riddle it with arrows. In the water, you are dead.

LootIts scales: the Tide Guardian armor (underwater breathing).
HACT II
ACT II · BOSS

Hydra

WhereThe swamps. Three heads to start... up to nine if you do it wrong.

FightEach cut head grows back doubled, unless you burn the neck right away (fire, flint and steel). Poison heads. Kill it with fire.

LootThe Hydra Heart (permanent regeneration) and its fangs.
EGACT II
ACT II · BOSS

Elder Guardian

WhereThe Ocean Monuments (enhanced version, larger and trapped). Enter through the roof.

FightThree Elder Guardians per monument. Laser beams and spikes: close in fast to break the beam. Mining Fatigue stops you from digging.

LootSponges, prismarine, and the heart of the monument.
STACT II
ACT II · BOSS

Skor, the Yeti

WhereIts lair (Yeti Hideout) in the frozen mountains.

FightIce jets, spikes, avalanches. Keep moving, strike between salvos. Challenge: beat it without being hit.

LootThe lair's treasure.
STACT II
ACT II · BOSS

Sirok, the Sandworm

WhereThe Sandworm Nest in the great deserts. The Beast Below: it erupts under your feet.

FightStay on stone, never sand. Dodge its dives and columns, strike when it is exposed.

LootThe nest's loot.
NTACT II
ACT II · BOSS

Nerakyss, the Kraken

WhereThe Kraken Ship (haunted pirate ship) on the open sea.

FightClear the deck (skeleton pirates + Captain), then Nerakyss erupts: cut the tentacles, aim for the head.

LootThe ship's treasure.
CSACT II
ACT II · BOSS

Chaos Spawner

WhereThe buried Labyrinth. Find a Labyrinth Map (spawner chest), dig straight down, then use the Skull of Chaos on the sealed spawner.

FightA living spawner: waves of monsters + core attacks. Destroy the core between waves.

LootThe Chaotic Hexahedron.
B&ACT II
ACT II · BOSS

Boros & Ouros, the Fairkeepers

WhereThe Temple of Duality (clue in jungle temples). The Redstone Idol starts the Duel.

FightDOUBLE serpentine boss: Boros (fire) and Ouros (redstone). Focus one at a time, use pillars for cover.

LootThe Combustion Cell (Boros) and the Catalyzed Redstone (Ouros).
TGACT II
ACT II · BOSS

The GraveWatcher

WhereThe Gloomy Catacombs. Choose your class first (advancement Origin).

FightKeeper of the graves, melee in narrow corridors: fall back to the open rooms.

LootThe catacombs' loot.
KACT II
ACT II · BOSS

Kamath

WhereThe Ruins of Kamath.

FightThe former champion. Defeat him to become the New Champion.

LootHis Essence.
EACT II
ACT II · BOSS

Ernos

WhereThe cave of Ernos, in the depths.

FightCave monster, closed space: keep a clear exit behind you.

LootThe cave's loot.
HAACT II
ACT II · BOSS

Horuso, Ammit & the Scorpion

WhereThe Forgotten Sands: the Egyptian dungeon. Three guardians await you.

FightFace them one by one in the rooms. Ammit's fang and the Scorpion's claw are trophies.

LootEgyptian trophies and dungeon loot.
SACT II
ACT II · BOSS

Sunleia

WhereThe Pantheon of Sunleia. Rekindle her light with a Blessed Beetle (Old Friends).

FightThe solar guardian reveals herself. Prepare before you rekindle the light.

LootHer blessing and the Blessed Gold armor (wear it by day).
BLACT II
ACT II · BOSS

Blazing Lady & Infernus

WhereThe flaming Blazing Fortress.

FightTwo fire entities. Fire resistance required. The Pyro Knights guard the corridors.

LootThe fortress' loot.
TBACT II
ACT II · BOSS

The Blood Cult

WhereThe cult's Cathedral. The High Priest leads the ceremony, the Bloodymancer guards the Blood Orb.

FightMany cultists + priests. Interrupt the rituals fast; the Blood Orb is your target.

LootThe Blood Orb, the Chalice and blood magic.
PACT II
ACT II · BOSS

Palehand

WhereHe is not found: he is summoned with the Gravedigger (The New Gravedigger).

FightHe summons his Minions. Clear the minions, then focus everything on him.

LootHis loot from beyond the grave.
TAACT II
ACT II · BOSS

The Aberrator

WhereThe Eldrich Tower. Climb to the top.

FightThe aberration at the top: the strangest fight of the mod. Expect anything.

LootThe tower's loot.